AI Insights · Timothy · January 2025
Top Boxing Games in France: Q4 2024 Performance Overview
Explore the performance trends of the top boxing games in France during Q4 2024, highlighting downloads, revenue, and active users.
In the fourth quarter of 2024, the top boxing games on the unified platform in France showed varied performance trends in terms of downloads, revenue, and active users, according to data from Sensor Tower.
I, The One - Fighting Games from Azur Interactive Games Limited saw a notable increase in weekly revenue, peaking at approximately $86 in mid-November. Downloads experienced an upward trend, reaching 9K by late December. Active users also grew steadily, from around 13K to over 20K by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. maintained a consistent revenue stream, culminating in roughly $569 in the final week of December. Downloads reached a high of 7.8K, and active users increased significantly from 4.1K to over 9K during the quarter.
EA SPORTS™ UFC® 2 by Electronic Arts showed fluctuations in weekly revenue, with a notable peak of $480 in early December. Downloads reached 6.9K in mid-November, while active users fluctuated, peaking at 10.8K before declining towards the quarter's end.
Boss Fight. from BoomBit, Inc. saw a steady increase in active users, reaching over 52K by the end of December. Despite a decline in downloads from 5.1K to 3.6K, the app maintained relatively stable revenue levels throughout the quarter.
Arm Wrestling Master by GOODROID, Inc. experienced a decrease in downloads and active users over the quarter, with downloads peaking at 3.9K and active users slightly declining from 14.5K to around 13.6K.
For more detailed insights and analysis, visit Sensor Tower's website.